OC x ADMIRALS MENS SUMMER LEAGUE
REGISTRATION CLOSED!!
$600 Team Registration
Door cost $3
8 Teams
LEAGUE INFORMATION: MON & WED NIGHTS
• Teams play 8 games
• League play: July 1-24
Allstar game July 29 Championship July 31
• Champions receive individual championship t-shirts
League MVP will earn a roster spot on the Kitsap Admirals UK Tour Sept 12-19
• Teams MUST supply matching shirts with a number on the front or back
• Game times vary between 5:30-8:30 PM
• Games are played at Olympic College, 1600 Chester Avenue. Bremerton, WA 98337
• Age requirement to participate is 16+.
Adult Basketball League
Game Rules
A) GOVERNING RULES: College Rules
B) GAME TIMES:
1. (2) 20-minute halves with a running clock.
2. 4 minute half time.
3. Grace Period of 5 minutes for the 6 pm game ONLY.
C) GAME CLOCK:
The game clock will stop during the following;
1. Dead ball situations during the final minute of the 1st half and last 3 minutes of the 2nd half,
UNLESS POINT SPREAD is 20+ (2nd half only).
2. Game ball leaves the gym area (stage bleacher, hallway).
D) OVERTIME:
1. 2-minute period (stop clock last 1 minute).
2. If the score is still tied after one Overtime period, the game will be decided by a sudden-death
period, ending when one team scores. During playoffs, the championship game will play 1-
minute stop clock in place of sudden death for extra overtime periods.
3. 1 timeout per overtime period. No accumulation of timeouts for overtime use.
4. Jump ball will determine possession.
E) TIMEOUTS:
1. Three (3) 60 second timeouts may be charged to each team during a regulation game.
2. Each team will receive 1 additional timeout for each extra period(s).
3. UNUSED Timeouts accumulate and may be used at ANY TIME (exception – overtime
Use see Rule D #3 above).
F) TEAM FOULS:
1. Upon committing the 7th team foul per half, opposing team will shoot “1 & 1”.
2. Upon committing the 10th team foul per half, opposing team will shoot “2” (double bonus).
G) PLAYER FOUL LIMIT:
A player is disqualified from the game upon receiving their 6th foul.
H) MINIMUM PLAYER REQUIREMENTS TO BEGIN GAME:
Team(s) will be allowed to start a game with (4) players. Less than 4 players, forfeit loss.
I) INTENTIONAL FOUL:
2 free throws and possession of the ball to the opponent.
(Game rules continued on the back side)
J) UNIFORM REQUIREMENTS:
1. Team participants MUST wear SIMILAR COLORED JERSEY’S with a number on the
front or back. A maximum of (1) player, per team, will be allowed to wear a jersey with no
number listed. Violations will result in non-participation.
2. Shorts with pockets are allowed and must be worn above the hips.
3. Jewelry is allowed unless, in the judgment of the staff, it’s dangerous to other players. Hats and
bandanas are not allowed.
Penalty; Any violation(s) to the uniform requirements will result in a maximum of (1) administrative
technical foul charged to a team.
K) FREE THROWS:
Player(s) may enter the lane when the ball is “RELEASED” by the shooter. Exception; Player(s)
behind the free throw line and shooter must wait until the ball hits the rim.
L) FIGHT – PLAYERS & BENCH PARTICIPANTS PENALTIES:
If a FIGHT occurs during a game, the following will be enforced;
1. Player(s) – Each player involved will be ejected and subject to a 1-year suspension.
2. Bench Participant(s) - Any bench participant(s) WHO LEAVE THE BENCH AREA will be
ejected and subject to a 1-year suspension.
3. Ejection(s) count as (2) unsportsmanlike technical fouls (see rule N #1b below).
M) TECHNICAL FOULS:
1. UNSPORTSMANLIKE technical fouls include, but are not limited to, taunting, profanity
and disrespectful behavior towards a game official, opponent and/or spectators.
2. FLAGRANT technical foul is a technical foul which displays unacceptable conduct. It may or
may not be intentional. If personal, it involves, but is not limited to, violent contact such as:
striking, kicking, kneeing or undercutting a player already in the air. If technical, it involves
dead-ball contact or non-contact at any time which is extreme or persistent, vulgar or abusive
conduct. Fighting is a flagrant act.
3. ADMINISTRATIVE Examples include; uniform violations, excessive time-outs, etc.
N) TECHNICAL FOUL PENALTIES:
All technical fouls result in; 2 points and possession of the ball to the opponent.
1. PLAYER and/or COACH:
a) 1st Unsportsmanlike Technical Personal and Team Foul
b) 2nd Unsportsmanlike Technical Immediate ejection; leave facility
c) Flagrant Technical Immediate ejection; leave facility
2. TEAM:
a) 3rd Unsportsmanlike Technical same team Immediate game forfeiture
b) Administrative Technical Team Foul
NOTE:
Player or coach ejected/disqualified from a game must leave the facility, within a timely fashion,
or risk further discipline & the game declared a forfeit.
O) CHILDREN AT GAMES:
Children brought to the game MUST be accompanied by a non-playing adult who supervises the child’s
activity. If a game is interrupted (i.e. child is running in the hallways, onto the court, ball rolls onto the
court) the following penalties will be imposed. First offense, team captain is given a warning,
Second offense team captain is given a technical foul and 3rd offense will result in a forfeit.